Death Machine Raid Boss

Run Date
This raid's first run in Global is scheduled for August 5th-August 11th, 2020.

It runs as part of the Final Fantasy 1 event featuring the Warrior of Light unit launch.

Raid Boss Format
The boss is the Death Machine, and runs a similar format to the previous Chocolate Flan raid.


 * Players can "unlock" a raid by spending NRG (random, but 20 or less) in story or individual events in the Farplane.
 * Players play each raid level "free" the first time, and have five "recharge orbs" to take additional attempts at the boss.
 * Replaying against a boss starts with the previous damage already dealt to the boss.
 * The recharge orbs refill at a rate of one orb per hour.
 * All players that help defeat a boss get an equal share of the rewards, regardless of if they were in the first or last attack.
 * Each time the boss is defeated, it will level up and become slightly stronger and give progressively better rewards for clearing levels.
 * Guests can join in to up to 20 raids per day without any orb costs (first attack per raid), and can continue after with raid orbs.

New Features

 * In this raid, you can gain the equipment as rewards for advancing your own raid levels.
 * You get a +2 Armor of Light (type varies, lvl 1) at level 40 and a +4 Armor of Light (type varies, lvl 1) at level 79.
 * This equates to about half the materials required for a +5 Armor of Light

Rewards
The rewards for this event center around the materials and recipes for creating the Armor of Light

Additionally, Raid Coins are earned for each clear where materials can be purchased in the Mog Shop.

Amounts needed to one +5 Armor of Light
If you finish the raid to level 79 and obtain the +2 and +4 Armor of Light equipment from the raid, then you need the following additional items to get to a full level 50 +5 suit of armor:

Status Resistances
Unlike previous boss raids, Death Machine is not susceptible to Steal Time.

AGI debuffs and Slow do work, but won't be as effective as Steal Time was in previous raids.

Early Levels
Clearing early levels using the 4-party format and running with a solo unit can allow for quick advancement while still obtaining the max rewards.

Higher Levels as a Helper
Join in one fight per enemy as a helper. If the party fails, leave and allow others to team in. All participants for any iteration of a fight will get rewards when it ends.

Light Slash Party
Use a party of mostly Light Slash units with some support.
 * Suggested Light Slash Units:
 * Warrior of Light
 * Engelbert
 * Ramza
 * Thancred
 * Robb (Kongou adds Machine Killer)
 * Vistralle
 * Alternate options
 * Holy casters (Ayaka, Y'shtola, Salire, Naiah etc.)
 * Alternate slashers (Orlandeau, Rain)


 * Suggested Vision Cards:
 * Slash Up: One of Echoing Screams, Path to Revenge, or Secret Orders
 * General Attack Up: Vow of Love, Ifrit
 * Light Attack Up: Scions of Shadow

Alternative Approaches

 * Mediena groups - Death Machine is weak to magic and no ice resistance mean ice chains may be back... Be sure to add some Defense to your kit, however, or Death Machine's hits might squish Medi quickly...  OK, these seem to fall apart in practice.
 * Orlandeau groups - yep, slash and imperil, should work pretty well still... Plus Kongou adds Machine Killer



Community Guides
Write-up of the JP Event on GameA Wiki

The future of Raids on Reddit

FFI Raid video by Cabbage