New Player Start-Up and Reroll Guide (1st Anniversary Edition)

Your First Few Hours
When starting in Final Fantasy War of the Visions, you will be directed to a series of tutorials. These tutorials will get you started on your way to learning the basic mechanics of the game.

If you are rerolling, you can skip parts of the tutorial, but it will still take an investment of a few hours to build out a new account to the point you can make the decision about whether it's worth rerolling or not.

Also, as soon as you can see the options page, change your game speed to 1.5x, it should be as early as the second or third fight. Do not suffer on 1x speed for one fight longer than necessary!

Should I reroll?
As most permanent units are available to beginners via free Unit of Choice (UoC) tickets or purchase many of the previous "must have" units from Bingo Cards or Mog Shops, the question to this answer will vary based on what limited time units are currently being offered. You really shouldn't reroll for any permanent units, as you can just select them using a UoC ticket.

The "9 Step" summons that have been offered on recent limit unit releases are great values and should be your goal for initial vis to see if you grab this week's best available unit.

Beginner's Level 99 Starter Unit
There is now a beginner's free level 99 unit in the tutorial pull. You can get to this pull and reroll in about 5 minutes if you skip the tutorials.

Of these units, it may be worth quick rerolling to obtain Ildyra, Sakura, or Rain, as these units will really give you a great starting point for continuing in the game and they are relatively straight forward for beginners to use effectively.

Limited Unit 9 Steps
9 Step Summons are launched with most limited units. With the basic starting Visiore, you can usually make it to step 6 or 7 in a step-up to see if you get the meta unit you are looking for, then decide to reroll or not. This may take you about an hour of gameplay to get to this decision point. For the most part, "missing" a limited unit will not hold you back, but if you came to the game for that one crossover unit, then a reroll may be in order.

Other Beginner Pulls
There are several one time beginner pulls, including a daily free UR pull, a 5 UR guaranteed pull, and a beginners three step step-up pull. While I do recommend taking all of these pulls, they probably should not factor too greatly into your decision to keep an account or re-roll it. Once you've cleared the initial level 99 unit pull and as much of the limited 9-step as you can complete in the first hour or so, the other gifts such as the Unit of Choice tickets and Unit of Choice Shard tickets will allow you to make really good progress regardless of what you pull from these additional low cost summons.

Reroll Procedure
Recent updates make rerolling a lot easier too. To reroll an account, simply select the "Data" button from the initial start up screen, then select "Delete Account". Restarting the app will then bring you back to the option to create a new account.

New Player Daily Logon Rewards
The Daily Logon Rewards will give you a lot of resources that will help you jump-start your account.

Day 1 - Unit of Choice (UoC) ticket Days 2-7 - Shard UoC tickets
 * Just hold on to this for a bit, you'll have quite a few opportunities to summon units, the UoC is a great option to fill your gaps out after you've assessed the units you've drawn
 * These are great to use to fill out units you've pulled and selected to be part of your first team. In general, you should use these shards in building your first core team of units.

Beginner's Shop
This shop has a lot of great value items pre-stocked. It is only available for the first 14 days after you create a new account. You almost cannot go wrong buying everything that you can with free vis in this shop. Specifically, make sure you pick up the following items:


 * UR Unit Guaranteed 10x summons
 * A steal for 500 vis each, buy as many as you can and summon the units right away, before making any decisions about re-rolling.
 * UR Select Shard x50 summon tickets
 * Also an amazing deal.
 * Note these tickets can be used for double-cost units, unlike the tickets that come from the beginner's logon bonus tickets, so use them on a double-cost unit if you pull one, be patient on using them.



Missions and Challenges
One of the first set of tasks you should focus on is completing the bingo cards in the UR unit challenge as well as any other event bingo boards that you acquire the units or vision cards you might need to unlock. These Challenge cards will provide resources and steer you towards various aspects of building you units and advancing the story. Prizes are awarded for each individual square completed as well as for each "line" completed until you've reached the full Bingo black-out and then gain all of the benefits of the card.

Complete the daily missions every day. Also keep an eye on event specific missions that you can attempt prior to an event ending. These missions also steer you towards activities that improve your account and also help you continue to progress in the game.

Your First Few Units
When starting this game, accruing new units is the most obvious place people start. Rerolling questions arise and center around units. Fortunately, the first anniversary updates to the new user experience make building a good starting team a lot easier than it had been in the past.

Units you can get from the Mog Shops
Another factor that impacts when to reroll is now many of the units called for rerolling in the past are now available in the Mog Shops. Here are notable units that you no longer need to reroll for, as you will get them eventually.

Top recommendations for the Beginner's UoC unit summon
As previously mentioned, be patient, get through the initial free 10 unit summons for 7 days, see what units you have at that point, and then look at the list below and consider what roles you still need to fill or what element you might want to round out.

Your First Few Weapons (and other equipment)
For your initial weapons and equipment, consider the units you have and what weapons they can use.

In the beginning of the game, it is going to be most important to take advantage of the events that are being offered and pick up the recipes and hopefully the crafting materials you need to get some basic weapons, armor, and items.

Try to acquire 7 recipes for weapons you can use, particularly MR or UR weapons that are part of an active event. This should allow you to create a +2 version of the weapon. +2 weapons are a nice "medium ground" for starting out, as you will have some opportunity to choose the weapon type, will get most of the advantages of a +5 weapon, but at a fraction of the cost. +2 weapons have the unique characteristic that if you choose to "disassemble" the weapon later to build a +5, you will lose the least amount of invested resources.

For example, in April 2021, the "Rundall" event is running and this features the Ras Algathi gun. If you have a gunner, then it this is likely one of the better weapons for them. Perform the basic achievements for solo play in the event, and then take your farming unit to get to enough recipes and materials to craft the gun to +2.

At that point, don't feel obligated to over farm, go ahead and create the gun and level the +2 gun to level 50 using a crafting guide. You may also consider that if you have two gunners that you might want to team up that two +2 weapons are a superior option to a single +3 weapon.

If you need to chose between an "accessory" and a piece of "armor" that have similar stats, it's usually better to build the accessory. This is because accessories can generally be used by more characters than armor and you can equip as many accessories on a single unit as you like, but only one piece of armor.

As you look to grow your equipment inventory, keep in mind both the units you have and what kind of equipment they need as well as ensuring you have a variety of weapons available for different classes of characters. If you already have two wands, for example, you might want to prioritize the opportunity to pick up a sword instead.

Weapon proficiency for your units can cause you to take a small stat penalty, but it's generally better to overgear a unit without proficiency and farm with them than it is to use an N level weapon until you are proficient enough to use the upgraded equipment.

Your First Few Espers
As you acquire espers, you should have the goal of selecting an esper of each element to maximize. In this case, having fewer maximized espers is a better strategy than several half built ones. You will get several "R" rarity espers as a part of the tutorial. Of these, Cactuar has the best longevity. For other elements, you might want to look to pull some Espers in Vision Card summons and grow those espers over the default units.

Always equip every one of your units with an esper as you go into farming activities, even if the esper is only level 1. This is to gain resonance with the esper. In this case, it is best to understand enough about an esper to know who to pair it with. The most basic approach is to look at the unit's ATK vs. MAG stat and ensure you pair magic espers with magic units. One step further, if an esper's nodes enhance slash attacks, then you'll generally want to pair with a sword user, for example.

When upgrading espers, be sure to build out their ability grid. Look the grid over and use your judgement for building out one or two main abilities, but don't overthink this too much. If you really mess an esper build up, you can reset the esper's ability grid for 50 visiore, which is enough to be thoughtful about building, but not enough to overthink building your espers out.

Your First Few Vision Cards
Vision Cards are the "Secret Weapon" that more seasoned players have tuned to their teams in a way that will cause mid-growth players to not understand how their team of 99 units with good equipment gets wiped clear by an opposing team of seemingly similar statistics. In a similar fashion to Espers, having a few really well grown VC's is a better approach than having many mid-level cards.