System/Gear



= Craft System and Gear explanation =

Craft Menu
1- Dissamble: Option to degrade current gears with a +n(e.g. +1,+2,+3,+4,+5) and get 2 copies of the same gear with a +(n-1) grade, along with mats used on the crafting process(no recipe book is granted after doing such proccess).

2- Sell: Option to sell gears of any rarity(note: gears cannot be recovered after confirmation). Gold obtained from gears are fixed : N(200), R(5000), sr(10000) , ssr (25000), UR(???).

3-Craft: Option to craft gears and increase their grade(e.g. +1,+2,+3,+4,+5) after meet the requimerements. Every gear has up to 3 possible types of prefix listed on the table below:

Notes:
- When increasing grade of gear, the process always require 2 copies of same gear with determinated requirements... KEEP ON MIND, stars and lvl of gears must not exceed from the requirements of current recipe grade of the gear.

- Increasing grade of gears provides better chances of stats after every lvl up, along with bonusses stats on the description below the stats of gear.

Explanation( Use pic at right of the description to guide yourself):

(1) -> passive description: property of the gear which increases in value based on its current grade.

(2) -> Stat description: stats depends on the prefix.

(3) -> Prefix: current type of orientation a gear gets after being crafted.(Check explanation above).

(4) -> Grade: determinates RNG of stats progressing when lvling them up and also affects passive of gears.

(5) -> Strengthening reset: allows to use of certain item to reset weapon to lvl 1( all progress is lost).

(6) -> Enchance: Use of specific material to raise level of a gear.

(7) -> Awakening: option to star up a weapon and raise its lvl cap.

(8) -> Forging: allows the use of "hammers" to raise stats of current gear( hammers can be used up to 10 times per gear).

(9) -> Strengthening armor ablity: Raises lvl of active skill that belongs to current gear with a specific item.

(10) -> Resistant display: shows a resistance spreesheet that affects a character when equiped.

(11) -> "... with condition" : determinates which classes can wear current gear.

(12) -> Active Skill: when equipped on a character, it gains the capability to use this skill on combat.

-It's not possible equip 2 gears of same type on trust slot and normal slot( it is possible with accesory).