SOON™

In JP in March 2020

 * All now in Global (delivered June 2020)
 * Ability to "inherit" equipment types in crafting
 * Auto repeat for story events
 * Whimsy icon on main page when active
 * Whimsy and Chocobo Frenzy notifications do not break auto repeat
 * Units will not target enemies that already have fatal damage targeted at them on auto
 * Trade-in shop allows job upgrade materials to be traded in for other job upgrade materials
 * Vision Card shards in the Whimsy and Daily shops for Viziore

In JP in April 2020

 * Selectively remove abilities used in auto battle
 * Increase max level for Guild Statues to 10 In global July 2020
 * Increased rewards for hosting multiplayer matches
 * Auto-farming options (i.e. "Repeat X times" or "Repeat until X number of Y rewards reached")
 * Low power mode
 * Spirit and Defense shown in Status Screen
 * Skip Arena battle play

In JP in May 2020

 * More chat stamps for multiplayer
 * Voices for characters at home screen
 * More options for Whimsy Shop when it pops up during auto-farming
 * Auto-battle option for PVP Match battles

In JP in June 2020

 * Character shards added to the Mog Shops In global 08/04/2020

In JP in July 2020

 * Mock battle between guild members
 * Dividing the High Difficulty Training Room into A, B, and C type jobs. Comes with new first time clear rewards. In Global 8/12/2020.  Appears to be a nerf, not an enhancement.
 * "Titles" added for self and guild based on play records
 * Ability to increase daily challenges (Exp chamber, etc) based on Royal Rank. Costs Visiore.
 * Some adjustments to how the AI prioritizes and targets protection spells.

Planned for JP in July

 * New "Title" feature
 * Guild battle practice between members
 * Room passwords for raids
 * You can stack multiple Raid boss encounters
 * Trophy adjustments for wins and draws
 * Trial of Judgment: UI status for rewards
 * Trial of Judgment: Show High Score after battles
 * Trial of Judgment: You can exchange something 10x or more(?)
 * Better UI display of Esper resonance
 * Sort by resonance on formation screen
 * Batch ability leveling feature
 * Power saving mode for auto battles, raid bosses appearing, and more
 * Disable ability animation when multi-questing
 * Ability toggle ON/OFF on TMR and Esper Abilities
 * You can switch auto repeat on/off during battles
 * Refresh farplane event quests up to 3x per day(?)

Planned for JP in Mid-August

 * Guild battle improvements
 * AI now considers some gimmicks.
 * Unit abilities and subjobs can be set per content.
 * You can use the formation copy function more places.
 * AI now considers chaining and enemy mitigation like barriers when choosing abilities to use
 * Your units won't move onto treasure chests if an ally is casting an AoE ability that would hit that square.
 * UI slide bar improvements for shop purchases.
 * Batch crafting/awakening armor
 * Results display at the end of auto battles (drops, xp, jp and such)
 * Chat enabled during battles (awesome for raid and hard MP content coordination)

Planned for JP in September

 * Equipment skins (changing weapon appearance)
 * In-game privilege exchange based on monthly play record
 * Changes to draws in Guild Battle
 * Show attack and defense logs in real-time during Guild Battle
 * Show defense/attack status of opponents during Guild Battle
 * Set faith to specific levels in barracks
 * Guild name shown in different rankings
 * Notification improvements on the home screen
 * Spectate guild battles of other players
 * Quick join for Raid Rooms
 * Voice Acting on Home Screen for MR units and below