Accuracy and Evasion

= Accuracy and Evasion Debunked – Datamine Diary #2 = Last Updated on February 8, 2021 by Meow

For the longest time, the FFBE WOTV War of The Visions global community knew that LUK and DEX affects accuracy, and LUK and AGI affects evasion.

But nobody knew the formula, as it wasn’t linear.

Until now.

Digging through the data mine files fix.json, we encounter values like:

The data above is one of many fixed values associated with accuracy. There are also several values associated with evasion.

Not to bore you with math…

I mix’n’matched these values together and after some thorough in-game testing, have discovered accuracy and evasion’s true formula.

Accuracy Formula
Different sources of accuracy bonus include but is not limited to vision cards, equipment, esper, master ability, buffs (or debuffs), and skills.

Evasion Formula
Just like accuracy, different sources of evasion bonus include but is not limited to vision cards, equipment, esper, master ability, buffs (or debuffs), and skills.

Therefore, with the two equations, we get the in-game hit rate that the game shows you in battle.

In-game Hit Rate = Accuracy Rate – Evasion Rate

 * If Hit Rate is greater than 100, it is simply shown as 100 in game.
 * If Hit Rate is less than 0, it is simply shown as 0 in game.
 * Accuracy Rate and Evasion Rate can both go above 100, up to 999 (according to datamined in-game max value).

Example: Let’s say Frederika has 150% Accuracy Rate, and enemy target has 80% Evasion Rate. The in-game hit rate for a frontal attack would be 150% – 80% = 70%.


 * Remember: You receive +15 to Accuracy Rate by hitting the enemy’s side, and +30 to Accuracy Rate by hitting the back of the enemy.

Equation Observations
Mathematically, LUK boosts accuracy and evasion at the same rate.

The biggest difference between the accuracy and evasion formula, is DEX and AGI.

Based on the values assigned by WOTV to units, it is far easier to build up ACC than it is to build up EVA.

The average DEX for all units in global is 183. The average AGI for all units in global is 57.

With some quick math.

Average ACC Base: 11*183^0.20/20-1= 0.55 or 55% + LUK

Average EVA Base: 11*57^0.90/1000-1= -0.58 or -58% (negative!) + LUK

In-Game Hit Rate = ACC – EVA, and since EVA base is in the negatives on average, we know that:

The difference is nearly 100%. This means on average, units can hit another unit 100% of the time pre-buffs or pre-equipment.

This is another reason why pure evasion builds are “whale” builds, because they require heavy investment into stacking evasion. On the other hand, it is far easier to build and stack up ACC, countering evasion.

Top 10 Unit Innate Accuracy (Global)

 * 1) Learte at 178% ACC Rate
 * 2) Baelo at 169%
 * 3) Mustadio at 165%
 * 4) Lasswell at 165%
 * 5) Seymore at 157%
 * 6) Kain at 154%
 * 7) Vinera at 154%
 * 8) Niv’Lu at 150%
 * 9) Engelbert at 150%
 * 10) Xmas Ramada at 149%

The rankings (below) change if we include the unit’s passives and Guild Statues (2% LUK, 2% DEX).

Top 10 Unit Accuracy W/ Passives (Global)

 * 1) Learte at 230%
 * 2) Mustadio at 191%
 * 3) Frederika at 172%
 * 4) Schuzelt at 171%
 * 5) Lucia at 171%
 * 6) Baelo at 171%
 * 7) Lilyth at 168%
 * 8) Khury at 168%
 * 9) Lasswell at 167%
 * 10) Sosha at 167%

There is a recurring theme here. Lower rarity units have some of the highest accuracy in game. Learte, a “R” rarity unit, absolutely dominates the accuracy rankings, even in Japan.

Top 10 Unit Innate Evasion (Global)

 * 1) Kitone at 49%
 * 2) Vinera at 48%
 * 3) Ahlim at 43%
 * 4) Shadowlynx at 42%
 * 5) Halloween Leela at 39%
 * 6) Xmas Ramada at 38%
 * 7) Ruin Sterne at 38%
 * 8) Lasswell at 38%
 * 9) Baelo at 36%
 * 10) Niv’Lu at 35%

Unlike the innate Accuracy Ranking, UR units dominates the Evasion ranking, supporting the notion that evasion builds are much harder to build and “whale”.

Top 10 Unit Evasion W/ Passives (Global)

 * 1) Vinera at 69%
 * 2) Ruin Sterne at 67%
 * 3) Shadowlynx at 66%
 * 4) Ahlim at 63%
 * 5) Kitone at 62%
 * 6) Owe at 59%
 * 7) Halloween Leela at 53%
 * 8) Lasswell at 51%
 * 9) Xmas Ramada at 50%
 * 10) Oldoa at 48%

Passives boost Ruin Sterne by a large amount.

However, even with Vinera at 69% evasion rate, that’s nothing compared to the accuracy rate of the top accurate units.

''The average accuracy rate for UR and MR units in global with just their passives alone, is at 139%. This means these units on average have 70% chance to hit Vinera.''

Let’s take a look at how Vinera, Ruin Sterne, Lasswell, and Halloween Leela’s evasion rate change based on max unit affinity and the best vision cards.


 * Unit Affinity: 20% to LUK and AGI
 * Shiva VC 20 EVA
 * 35% LUK VC
 * 15% AGI VC


 * 1) Vinera at 137%
 * 2) Ruin Sterne 133%
 * 3) Halloween Leela 120%
 * 4) Lasswell 118%

Even 137% is low, when you consider how high global unit’s accuracy can go with affinity, ACC, LUK and DEX vision cards.

Theorycrafting the Limits of Evasion
Vinera with +5 Sage Hat (Evade), +5 Ribbon (Evade), and Bloodsoaked Dagger TMR. Stats stackings are considered here. 30% EVA from 2nd equipment, and 20% from 3rd.

VC: 35% LUK, 20 EVA, and 15% AGI.

Esper: Tetra Sylphid with +15 EVA.

Affinity: 20% AGI, 20% LUK.

Buff: Shadowcast, +42 EVA.

Final Evasion Rate: 262%.

Not bad at all. That’s high enough to dodge even the most accurate units.

Theorycrafting the Limits of Accuracy
First off, there are guaranteed hit skills that totally bypass Evasion.

If we exclude those, let’s take a look at the highest possible Accuracy.

Learte with +5 Alexandrite Ring (Aim +40), Rune Bow (Aim +28), and Herculean Waistcloth TMR (for the +60 ACC buff). Again, consider stats stacking.

VC: 35% DEX, 35% LUK, 25 ACC.

Esper: 2HD with +25 ACC.

Final Accuracy Rate: 439%.

This just goes to show how much higher Accuracy can climb.

In Japan, Learte EX is used to counter the evasion monster that is 2B EX.


 * This Learte EX one shots enemy Yuna and Halloween Leela
 * 2B has a reaction ability that allows her to “reflex” physical attacks

Future of Evasion

 * JP made changes to the evasion mechanic. You could call this a nerf.
 * Now, if a target is hit with an ability that applies some sort of special effect, like “reduce DEF” before applying damage, the target will be debuffed even if they evade the attack.
 * If you look at the evasion rankings, you can see the unit 2B’s EX at the very top. Other notable high evasion examples include Tidus EX, and even King Mont EX.
 * The Christmas Flan raid provides a cloth that gives as much as +29 EVADE and +10 EVADE Passive. This is a direct power creep for evasion equipment, and can provide much needed life to evasion teams.

SS taken from wotv-calc.com

Additional Resources:
Click here to read Datamine Diary #1: Crystals and Whimsy.

Visit the Evasion Index and Accuracy Index to view Global and JP units and where they stand in terms of rankings.

Also, Hadecynn on reddit created a great article on Evasion and Hit Rate.