System/Characters

Levels
All units start off with a base level cap of 30, and can be raised to a level cap of 99. There are two methods to raise the level cap of a unit:
 * Awaken the unit from 1★ to 6★
 * Unlock Limit Break ability and raise it from LB1 to LB5

Raising Max Level Through Awakening
The required materials to awaken a unit are made up of:
 * Vision Spheres
 * Copper, Silver, Gold, Azure, Rainbow
 * Rainbow Fragment of Thought
 * Fragment of Thought
 * Fire, Ice, Wind, Earth, Thunder, Water, Dark, Light
 * Awakening Prism
 * Fire, Ice, Wind, Earth, Thunder, Water, Dark, Light
 * Awakening Soul
 * Fire, Ice, Wind, Earth, Thunder, Water, Dark, Light
 * 2★, 3★, 4★, 5★, 6★

The max level should increase accordingly as shown in the following chart:

Raising Max Level Through Limit Break
The required materials to increase the limit break of a unit are made up of:
 * Unit Shards
 * Vision Sphere
 * Copper, Silver, Gold, Azure, Rainbow

The max level should increase accordingly to the chart below:

Stats
Units all have the following basic stats:

In addition to the above, equipping items and some spells in combat may add the following stats:

Bravery
Bravery refers to the unit's resilience in battle. The higher a unit's Bravery, the greater chance they have of activating a reaction ability when dealt physical damage. You can increase a unit's Bravery by assigning it to the Guild Barracks, but its Bravery will go down if it is KO'd in battle. If a unit's Bravery drops to 9 or lower during battle, they become afflicted with Chicken status. Units afflicted with Chicken status will take the form of a chicken and accrue damage while running around wildly trying to avoid enemies. Units with Chicken status will regain one Bravery point each turn, reverting back to normal once their Bravery reaches 10.

Faith
Faith refers to the unit's disposition in battle. The amount of magic-type damage inflicted and taken, the chance of activating a Reaction Ability when taking magic damage, and the occurrence rate of status effects are proportionate to a unit's Faith. A unit's Faith decreases while it is assigned to the Guild Barracks, but it can also be raised by using certain abilities.


 * Various Fluctuations - Bravery and Faith may fluctuate depending on ability effects or other factors.
 * ''Roughly 25% of any fluctuations that occur in battle will be carried over to the next battle.
 * ''Does not include fluctuations caused by the effects of abilities with turn restrictions.
 * Will not be added to Multi Quests battles.

Elements
[[File:Img element.png|thumb|"The universe and all things within it are composed of eight elements: earth, fire, wind, water, ice, lightning, holy, and dark. These elements and the relationships between them govern the fates of all beings. Although not everything in the universe has an elemental alignment, many units and items react to certain elements in special ways."

- Tutorial on Elements, The War of the Lions

]]

Elements are special properties assigned to abilities, equipment, and even combatants that reflect their nature or natural affinities. Characters and monsters may be weak to, resistant to, immune to, or absorb these special properties.

Elements play an important role during the battle. They hold sway the survival of player characters against certain enemies. Manipulating elements often means life or death.

''Fire -> Ice -> Wind -> Earth -> Lightning -> Water -> Fire

''Holy <-> Dark

Jobs


Every character has three jobs. Characters start with access to their primary job, then unlock the second and third jobs as the character raises in Awakening levels.

Abilities


There are three types of Abilities, Action, Reaction, and Support. These abilities are acquired by unlocking the corresponding ability tile with JP.

Action Abilities
These are job-specific abilities which players can utilize during battle. They require a certain amount of AP/TP to use.

Reaction Abilities
These are abilities that are activated when a unit is attacked. You can only set one Reaction Ability per unit.

Support Abilities
These are passive abilities that give bonuses to a specific unit. You can set up to 2 different Support Abilities per unit. There are some Support Abilities which can benefit specific Jobs.

Ability leveling
It is possible to use JP and Gils (currency) to enhance an ability to a higher level. Levelling abilities can increase their efficiency; however, some levels may result in no increase depending on the ability.

Limits
Limits can be used in combat by your characters; however, they require special items, pots, in order to be leveled up. Their nature varies from character to character, but they will always be of an action type. They require a larger amount of AP to become available for use. As of now, limits are only available to UR units, with the exception of Mont being the only MR unit with a limit.