Floateye

! SP !! Effect ! SP !! Effect ! SP !! Effect ! SP !! Effect ! SP !! Effect ! SP !! Effect ! SP !! Effect ! SP !! Effect ! SP !! Effect ! SP !! Effect ! SP !! Effect
 * -|Missile Attack = {| class="wikitable"
 * 10
 * +3 Missile Attack
 * 30
 * +4 Missile Attack
 * }
 * -|Pierce Attack Res = {| class="wikitable"
 * }
 * -|Pierce Attack Res = {| class="wikitable"
 * 10
 * +3 Pierce Attack Res
 * 30
 * +4 Pierce Attack Res
 * 70
 * +8 Pierce Attack Res
 * 60
 * +5 Pierce Attack Res
 * }
 * -|Critical Evasion = {| class="wikitable"
 * 60
 * +5 Pierce Attack Res
 * }
 * -|Critical Evasion = {| class="wikitable"
 * 10
 * +3 Critical Evasion
 * 30
 * +4 Critical Evasion
 * }
 * -|MAG(%) = {| class="wikitable"
 * }
 * -|MAG(%) = {| class="wikitable"
 * 10
 * +2 MAG(%)
 * 35
 * +3 MAG(%)
 * 40
 * +5 MAG(%)
 * 50
 * +4 MAG(%)
 * 80
 * +6 MAG(%)
 * }
 * -|Avian Killer = {| class="wikitable"
 * 80
 * +6 MAG(%)
 * }
 * -|Avian Killer = {| class="wikitable"
 * -|Avian Killer = {| class="wikitable"
 * 10
 * +3 Avian Killer
 * 30
 * +4 Avian Killer
 * }
 * -|OtherAttackSkillRank = {| class="wikitable"
 * }
 * -|OtherAttackSkillRank = {| class="wikitable"
 * 10
 * +1 OtherAttackSkillRank
 * 40
 * +2 OtherAttackSkillRank
 * 55
 * +3 OtherAttackSkillRank
 * 50
 * +3 OtherAttackSkillRank
 * 90
 * +5 OtherAttackSkillRank
 * 90
 * +5 OtherAttackSkillRank
 * }
 * -|Max TP(%) = {| class="wikitable"
 * +5 OtherAttackSkillRank
 * 90
 * +5 OtherAttackSkillRank
 * }
 * -|Max TP(%) = {| class="wikitable"
 * -|Max TP(%) = {| class="wikitable"
 * 30
 * +2 Max TP(%)
 * 35
 * +3 Max TP(%)
 * 40
 * +4 Max TP(%)
 * 70
 * +5 Max TP(%)
 * 90
 * +6 Max TP(%)
 * }
 * -|Fire Attack Res = {| class="wikitable"
 * 90
 * +6 Max TP(%)
 * }
 * -|Fire Attack Res = {| class="wikitable"
 * -|Fire Attack Res = {| class="wikitable"
 * 30
 * +2 Fire Attack Res
 * 30
 * +2 Fire Attack Res
 * 55
 * +3 Fire Attack Res
 * 60
 * +3 Fire Attack Res
 * }
 * -|Paralysis Res = {| class="wikitable"
 * 60
 * +3 Fire Attack Res
 * }
 * -|Paralysis Res = {| class="wikitable"
 * 30
 * +2 Paralysis Res
 * 30
 * +3 Paralysis Res
 * 40
 * +6 Paralysis Res
 * 60
 * +4 Paralysis Res
 * }
 * -|Accuracy = {| class="wikitable"
 * 60
 * +4 Paralysis Res
 * }
 * -|Accuracy = {| class="wikitable"
 * 40
 * +4 Accuracy
 * 50
 * +5 Accuracy
 * 60
 * +6 Accuracy
 * }
 * -|Wind Eater = {| class="wikitable"
 * +6 Accuracy
 * }
 * -|Wind Eater = {| class="wikitable"
 * 40
 * +4 Wind Eater
 * 40
 * +5 Wind Eater
 * 50
 * +6 Wind Eater
 * 60
 * +10 Wind Eater
 * }
 * 60
 * +10 Wind Eater
 * }
 * }